Board Thread:Fun and Games/@comment-27744241-20160513142329/@comment-5878064-20160529004701

Kazakhbrick patriot wrote: FartFromTheFuture wrote: Kazakhbrick patriot wrote: FartFromTheFuture wrote: Kazakhbrick patriot wrote: FartFromTheFuture wrote: Kazakhbrick patriot wrote: FartFromTheFuture wrote: Kazakhbrick patriot wrote: FartFromTheFuture wrote: Kazakhbrick patriot wrote: also I give qq mision

Western arms trade

To increaese modernisation speed trade with a western fraction hey give me a mission too :D your game is awesome Mission for Brits

Chain Trade

The island in the bay became a really good position and all o the trade became rather hard due to some trade ended up staying then rather entering the waters of the bay.

Create a colony or a client state at the coast of the bay (cratland is stronk ) what i dont understand what do you mean by some "trade ended up staying"?

Do you mean that some traders dont want to enter the bay?

In that case I create a colony directly south of Kebeb tribe for traders which will also be used for trading with Kebeb tribe via land. On the southernmost part of the coast, make a small port town called St. Rogerjack. not moving ? Ok but where are they staying at the coast,  traders sell all the stuff there from the mainland instead of selling at your ports hmm ok so dont do what i said earlier, instead i make a new law

britannian traders selling outside of britannian controlled land will have to pay 4x taxes. this will lower stability

and not your merchants dont sell at youur ports it is non-britanian merchants fine then Britannian goods cant be sold outside Britannia I will take the first one because it will lower Your tp to 100% TP = trade power?

but I will become richer because of this right?

That does not make any sense though..