Board Thread:Fun and Games/@comment-33128572-20181007204421

Preview

The year is 1872. The Franco-Prussian War has wrapped up with a stunning defeat for the fuming French and a decisive victory (and Elsass-Lothringen) for our rising star, Germany. The Kaiserreich's future looks to be good, while France could go any which way with way, with the founding of the Third Republic. The British continue expanding their influence and creating colonies every which way in the world, with recent precious materials being found in South Africa. The US looks to be dormant, though the Chicago Fire is bound to rock them, Japan modernizes, the Sino-Russian borders are ever more fluid, and literally everyone takes a stab at Africa.

How's This Going to Work?

You pick a country (any country) from this time period off this website: Geacron Keep in mind I will create maps as the game progresses.

Each turn is one year, and you have four types of actions you can take:

- Administrative (domestic policy and otherwise)

- Diplomatic (international dealings; trade and other niceties)

- Military (Exactly that; anything related to the military excluding research)

- Technology (the development, production and implementation of, you guessed it, technology, new or old)

Rules

- No godmodding (as in doing things unrealistically, for your benefit or otherwise

- Keep in mind how realistic your actions are to your country (a milder "no godmodding"; The UK won't suddenly disband the Royal Navy, and France doesn't have 2 billion Francs just running around for reparations)

- No flaming

- No spam

Countries Taken:

- PuritanBall 