Board Thread:Fun and Games/@comment-5878064-20160504144911

Here are the rules:

In 2017 the world gets into nuclear war, everybody survives underground, in metros, catacombs, nuclear shelters. to start playing the game, type the name of your country and where it starts. (you start in only one area as a "tribe" rank. your rank will expand as you build up your nation and you will be given abilities (such as colonizing other continents) the further you go on. You can also start as a revolt or fund revolts in other countries, but you can only begin as a revolt if the countries stability is bad (If you do have bad stability, you may get AI revolts from me)

RULES:

1: You can only do your turn AFTER I announce the year and declare the events that took place.

 2: Make your moves REALISTIC (not OBAMACARE TAKES OVER DA WARLD!!!).

3: Don't be a dick, and pay attention to your abilities.

  4: You can't "claim" land, you have to expand to it, I decide how much, and it depends on yuor military.

RANKS:

(every rank can go to war with someone else).

1: Tribe: Starting rank, can only expand.

2: Tribal Empire: Achieved when expanding to a couple more regions, is stronger.

3: Duchy/Movement: Formed when you have united a lot of your people's lands under your rule. Is better organized than lower ranks, which means you can make more advanced attack plans. Can make small colonies in their continent (Europe, Asia, Australia, Africa, etc.)

4: Kingdom/Republic: Forms after a few years of being a Duchy/Movement and getting a little bit more of land. Can form colonies anywhere in their supercontinent (Afro-Eurasia, Americas) although the further they are, the higher the chance of them breaking away is.

5: Empire/Federation: Forms once you conquer at least 3 tribal empires. Can manipulate other people's stability. Can use missiles every 5th turn, to take over one region (it has to be previously controlled, you can't use a missile on unused land)

6: Intercontinental Superpower : Forms after expanding a buch of one's inter-continental colonies to a varying degree, can ruin ANY economy, has a hard stabillity to manipulate.  