Board Thread:Fun and Games/@comment-27744241-20160513142329

The landmass replaced Indonesia, borneo, papua new guinea and other islands

Rules

1) each fraction has their different goals, the first country who achive their goal will be the winner

2) The differences of fractions will be wrote

3) rules are like in a mapping game but it is more complicated

4) we are somewhere in 17-18th centuarys

5) for more visit   http://polandball.wikia.com/wiki/User:Italian_Mysterious_Contributor/Sandbox



Choose a fraction

Fractions (specifie wich country)

West:  u play as a colony of european or western colony

East:  U play as a asian/middle eastern child nation (was gibbed independence)

Native: U play as a native or refuged tribe from the landmass or africa as well as native americas

I̶t̶s̶ ̶i̶s̶ ̶n̶o̶t̶ ̶a̶ ̶m̶a̶p̶p̶i̶n̶g̶ ̶g̶a̶m̶e̶ ̶s̶o̶ ̶d̶o̶n̶t̶ ̶p̶i̶s̶s̶ ̶o̶f̶ ̶B̶a̶i̶n̶

Cuteball-   New  Qara qoyunlu: Eestern fraction- Sanitation + 20%, Trade + 50%, millitary against natives -30%, Tech gruop medium

New Qara-qoyunlu: Provice: 1, former Azeri Vassal, Rank: County

Stability: 65%

Sanitation 120%

Trade power: 155%

Technology; 120%

Prestige: 50%

Corruption: 0%

Buerocrocy; 100%

Cash: 10,000 ducats

Military; Infantry: 0K, Cavelry: 5K, Artilery: 1K

Navy; Heavy ships: 2, Frigates: 4, Tradeships: 4, Cogs:3

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Baradovic    : Ottoman Colony (name it): Eastern fraction- Trade +50% Millitary against natives -50% millitary action against west +30% tech, + 15% tech: medium

Former Ottoman Colony province:1 Rank: county

Stability: 90%

Sanitation: 100%

Trade power:160%

Technology: 130%

Prestige: 50%

Corruption: 0%

 Buerocrocy; 120%

 Cash: 15,000 ducats

Military; Infantry: 0K, Cavelry: 1K, Artilery: 0K

Navy; Heavy ships: 2, Frigates: 2, Tradeships: 4, Cogs:0

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Bresbeba      :Gagapolandball: Western fraction-colony, Millitary against natives+ 50%, colony creation +100%, Tech +60%, trade+20%

Czech colony, province:1,Rank: county

Stability: 100%

Sanitation: 100%

Trade power: 120

Technology: 150%

Prestige: 50%

Corruption: 0%

Buerocrocy; 100%

 Cash: 10,000 ducats

Military; Infantry: 1K, Cavelry: 0K, Artilery: 0K

Navy; Heavy ships: 1, Frigates: 0, Tradeships: 2, Cogs:0

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Acomball    : Novo Sibir : Western faction-colony, millitary against natives +130%, Millitary against eastern +20%, trade +40%

Russian colony, province 1, rank-county

Stability: 100%

Sanitation: 100%

Trade power: 140%

Technology: 140%

Prestige: 50%

Corruption: 0%

 Buerocrocy; 100%

 Cash: 10,000 ducats

Military; Infantry: 2K, Cavelry: 2K, Artilery: 1K

Navy; Heavy ships: 1, Frigates: 0, Tradeships: 2, Cogs:0

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Simpleball     :New Naples: Western fraction-colony: millitary against east +20%, Millitary against natives +20%, trade +80% (The legacy of Venice/genoa) technoogy +50%

Stability: 100%

Sanitation: 100%

Trade power: 180%

technology: 155%

Prestige: 50%

Corruption: 0%

 Buerocrocy; 110%

 Cash: 10,000 ducats

Military; Infantry: 5K, Cavelry: 0K, Artilery: 0K

Navy; Heavy ships: 1, Frigates: 0, Tradeships: 2, Cogs:0

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Collisions-   : Herze tribe: Native: Military agaisnt: west (no penalty), Trade 60% (local), tech -20% millitary against east (no penalty), influence bonus, sanitation - 5%

Stability: 90%

Sanitation: 95%

Trade power: 120% (Land locked -25% of all number)

Technology: 95%

Buerocrocy; 100%

Prestige: 50%

Corruption: 0%

 Cash: 10,000 ducats

Military:  Infantry: 4K, Cavelry: 0K, Artilery: 1K

Navy; Heavy ships: 0, Frigates: 0, Tradeships: 0, Cogs:0

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FartFromTheFuture     - New Britania: Millitary against west +20%, Fleet +1 and *2 in categories, tech +55%, trade + 50%, sanitation -10% (industrialisation), artilary +2

Stability: 100%

Sanitation: 95%

Trade power: 145%

Technology: 165%

Buerocrocy; 110%

Prestige: 50%

Corruption: 0%

 Cash: 25,000 ducats

Military:  Infantry: 2K, Cavelry: 1K, Artilery: 2K

Navy; Heavy ships: 4, Frigates: 2, Tradeships: 4, Cogs:1

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Niijimaball    - New Kyoto: Millitary against all fractions (if infantry dominated) +30%, trade power +40%, Technology +30%, sanitation +10%, +2 infantry

Stability: 100%

Sanitation: 110%

Trade power: 140%

Technology: 150%

Prestige: 50%

Corruption: 0%

Buerocrocy; 100%

 Cash: 20,000 ducats

Military:  Infantry: 4K, Cavelry: 0K, Artilery: 1K

Navy; Heavy ships: 0, Frigates: 2, Tradeships: 6, Cogs:0

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Redride's OG   REALLY Large caverlary, high stability, high tech (astronomy)

New Kyrgyz Khaganate : Provice: 1,, Rank: County

 Stability: 100%

 Sanitation 100%

 Trade power: 140%

 Technology; 150%

 Prestige: 50%

Corruption: 0%

<p style="font-weight:normal;"> Buerocrocy; 100%

<p style="font-weight:normal;"> Cash: 10,000 ducats

<p style="font-weight:normal;"> Military; Infantry: 0K, Cavelry: 6K, Artilery: 0K

<p style="font-weight:normal;"> Navy; Heavy ships: 0, Frigates: 1, Tradeships: 6, Cogs:0

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Events

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Trade agreements

- Brits-Kebab

- Naples-Mujikia

-Brits-QQ

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Wars

-The Mujikian conquest of Herze

Alliances

- Herze-QQ

- Ottoman-QQ

- N.B-NN

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U can win by conquest or getting trade power up to

West: 1100%

East: 800%

Native: 600% <ac_metadata title="Kazakh&#039;s Colonisation game" related_topics=""> </ac_metadata>