Board Thread:Fun and Games/@comment-39133133-20191005201107/@comment-34650195-20191015163340

''MrTangle101 wrote: China''

FUCK YOU GODMODE EGOTISTICAL SPOILED WEIRDO PARTYCRASHER MAYBE FINNISH SHAH SUC CHINESE DIC

- Launch all the MIRVs at Iran, since they are MIRVs they bypass the Nuclear Defense System

Tehran is gone New Persepolis is gone Bandar Abass is gone Old Persepolis is gone

- Hazmat troops sweep up what is left of the devestated Iranian army and finish the job

- Mass mutiny in Iran

- The shah is killed by his royal guard Your Welcome, 1910 thread.

>Old Persepolis

lol you're nuking literal thousands of years old ruins

First of all, you have to understand that nuking a city won't automatically destroy it. It will heavily damage it, it may kill a million of people or a two, it may kill some important people like the Shah, but cities still stand, the Imperial State of Iran and Arabia still stand and its endless armies are still taking over the Middle East and its people are still supportive of Iran. Supreme leadership is still intact even if the Shah is killed, there is the Imperial family one of which members can replace it, plus there is Khomeini. At least some of them would survive. Plus, the moment your nukes come near Iran, Iranian nukes are going to be launched back.

Second, I specifically metioned, that my defence systems are large and advanced. I invesed hugely into them and a lot of my scientists were drawn to it to boost its quality. At the same time MIRVs are still relatively new in the 1970s, so most likely they won't pass my defences.

Have you developed a large number of Hazmat troops to conquer an entire region of the world so easily?

Your nukes were directed at my capitals, so my army should have nearly zero casualties.

Why would my people or army mutiny? Plus, I specifically developed my police and secret police forces, so even if a rebellion happened it would very unlikely go far.

Also what you just wrote is literally the closest thing to godmode I have seen in this game so far.