Board Thread:Fun and Games/@comment-39133133-20200408124334/@comment-39133133-20200410211907

FloweyFan wrote: How a dice rolling system can work

For situations like strong country (Example: US) vs weak country (example: Mexico) add 2 to strong country rolls For situations where the infantry is a bit stronger than another countries, add 1 to stronger country rolls For Air Force, do a separate roll.

I’ll make a whole chart on this in google docs and put in the link later there are already modifiers

Outnumbering 1.5-1: +3 Outnumbering 2-1: +5 Outnumbering 3-1: +10 Outnumbering 4-1: +15 Superior Equipment: +5-+10 Bad Supply; -5 Corruption: -5 Tech in general: +1 to +10 Defending with Simple Fortifications (IE, sandbags); +2 Defending with Advanced Fortifications (IE, Bunker); +5 Defending with way too much Fortifications (IE, Kremlin/Inner Moscow); + 10 Unfamiliar Terrain; -1 (This applies to say, a desert nation fighting in the snow, or a plains nation in jungles, etc) Ambush: +2 Encirclement: +4 Flanking: +2 Low Morale: -1-(-3) (Example; just lost several battles, just lost a different war, pointless war with little support.) Astronomically Stupid Moves; -8 Outstanding Tactics/Commander; +1-5 All in terms of a d100

all from discord