User blog:Coolmax260/New Map Game - BUT FIRST

So I'm making a new map game based on ISOTting. (TL;DR transporting nations through time). You'll choose a nation and a time, and you'll be ISOTed from that time to when the map game takes place.

xo you fucking cuck when does the game take place
1932, as decided by poll. So now I need your help with something else- what the fuck do i name it

so like, how strong is my country
Strength is determined by 3 values: Stability, Diagonal, and Tech Level.

Stability
Stability is a percentage. All ISOTed nations, or nations that have been ISOTed into, start out at 50% due to the obvious calamity of being warped through space and time. Over time, it grows and shrinks depending on your actions.

Diagonal
Diagonal is another measure. I take a rectangle containing all the country's non-disputed territory, and work out the diagonal of that rectange.

Tech Level
Tech level is a year. At first turn, it's the year of the ISOT, but as time goes by, it changes. Countries from before the current year have tech level increase at 5x the speed because of help from other countries, but countries from after the year have it increase at 1/5th the speed because of a lack of resources. It stops when it's equal to the current year.

The final strength formula
s = Stability, d = Diagonal, t = Tech Level, and y = Current Year.

If Tech Level is lower than Current Year
$$\frac{10sd}{1+y-t}$$

If Tech Level = Current Year
$$sd$$

If Tech Level is higher than Current Year
$$sd(\frac{t-y}{10}+1)$$

Player list

 * Coolmax260 - Austria-Hungary OTL 1914 - Stability 50% - Tech 1914
 * Mypellie - West Germany OTL 1980 - Stability 50% - Tech 1980
 * Squirrel719 - Bhutan OTL 2008 - Stability 50% - Tech 1980
 * Luki1223 - Poland-Lithuania OTL 1619 - Stability 50% - Tech 1980