Board Thread:Fun and Games/@comment-5878064-20160608193257

'''P.P.P.P.S.: This game is way different from Kazakh's original game, It's more simplified and not as confusing. Please read through Original Post (this post)!'''

Rules:

1) Make moves serious, unrealistic moves will get you killed.

2) You can only declare war and decide what regions to focus on (or not to focus on), How much land you get depends on your strength and allies.

To Win:

You can win either by total domination of the map, or by increasing trade power to:

West: 1100%

East: 900%

Native: 700%

Factions:

Note: Please choose a name for your country/colony!

1) Native: This means you run a country of natives on the island.

2) Eastern Child Country: This means you run a country which gained independence from Asian/African countries.

3) Western Colony: This means you run an autonomous colony of a colonial empire. You must specify which empire you want to rule under.

Players:

Cuteball - New Qara Qoyunlu (Eastern):

+50 Trade ; -30 Power Againt Natives

Stability: 65%

Trade: 155

Military: 0K Infantry, 5K Cavalry, 1K Artillery

Baradovic - Former Ottoman Colony (No Name; Eastern):

+50 Trade ; -50 Power Against Natives ;

Stability: 90%

Trade: 160

Military: 0K Infantry, 1K Cavalry, 0K Artillery

Bresbeba - Gagapoland (Western):

+20 Trade ; +50 Power Against Natives

Stability: 100%

Trade: 120

Military: 1K Infantry, 0K Cavalry, 0K Artillery

Ancomball - Novo Sibir (Eastern):

+40 Trade ; +30 Power Against Natives

Stability: 90%

Trade: 140

Military: 2K Infantry, 2K Cavalry, 1K Artillery

Simpleball - New Naples (Western)

+80 Trade ; +20 Power Against Natives

Stability: 100%

Trade: 180

Military: 5K Infantry, 0K Cavalry, 0K Artillery

Collisions - Herze (Native):

+60 Trade to nearby countries/colonies ; -20 Trade to further away countries/colonies ; +10 Power Against - West

Stability: 90%

Trade: 140

Military: 4K Infantry, 0K Cavalry, 0K Artillery

Niijimaball - New Kyoto (Eastern):

+30 Trade ; Infantry 2x stronger if over 7K, +1K Starting Infantry

Stability: 100%

Trade: 130

Military: 5K Infantry, 0K Cavalry, 1K Artillery

Redride's OG - New Kyrgyz Khanate (Eastern):

+40 Trade ; Cavalry 3x stronger if over 16K; +3K Starting Cavalry

Stability: 100%

Trade: 140

Military: 0K Infantry, 9K Cavalry, 0K Artillery 